さんだーさんだ!(ブログ版)

2015年度より中高英語教員になりました。2020年度開校の幼小中混在校で働いています。

Healthy Gaming with Dr. Alok Kanojia

www.youtube.com
↑こちらのポッドキャストを、先日書いた↓こちらの文字起こしアプリで起こしてみた。
thunder0512.hatenablog.com

長いので、主な注意点を最初に🙏(GPT-4 APIの使用でだいぶよくなったと思いますが…)

  • [mm:ss]というタイムスタンプは、入っているところと入っていないところがあるかも。
  • 「-Japan(日本)」「-Barak Obama(バラク・オバマ)」があるかも。単語帳作成のためのプロンプト中に例として挙げたものが紛れ込んでいる可能性があります。
  • proofreadについてなど、ChatGPTへのプロンプトを本文と誤認している場合もあるかも。
  • その他にも日本語訳が抜けているなど不完全な部分は多々あるかと思いますが、基本的にはChatGPTの限界だと思ってご了承ください。。
  • 誤訳や不完全な文字起こしがあったとしても、なんの責任も負えませんので、ご自身で確かめながらご利用ください。

Sarah Rosenthal: Welcome to the Peaceful Parenting Podcast. I'm your host, Sarah Rosenthal Sweet, mom of three young people, a Peaceful Parenting Coach, and your cheerleader and guide on all things parenting. Each week, we'll cover the tools, strategies, and support you need to end the yelling and power struggles and encourage your kids to listen and cooperate so that you can enjoy your family time. I'm happy to say we have a great relationship with our three kids. The teen years have been easy and joyful, not because we're special unicorns, but because my kids were raised with peaceful parenting. I've also helped so many parents, just like you, stop struggling and enjoy their kids again. I'm excited to be here with you today and bring you the insight and information you need to make your parenting journey a little more peaceful. Let's dive into this week's conversation.

Hey everyone, welcome back to another episode of the Peaceful Parenting Podcast. Today's episode is a guest expert interview with Dr. Aalok Kanodjia, also known as Dr. Kay, of a healthy gamer. This is something that a lot of you have been asking about.

[1:01]
How do we get our kids off video games or off-screen? Why do they like them so much? What do we do when they don't want to turn them off? And Dr. K answers all of that and more and helps us understand what's going on in the brain, why it's so hard to get kids to do things other than screens or games, and some really great, concrete suggestions for us as parents. Towards the end of our interview, he also shares some preventative strategies for how we can play video games, or let our kids play video games in a way that is healthy where they won't go down the road toward video game addiction. If you have a friend that you think would like to hear this episode, please share it with them. Maybe you have a friend who's struggling with their kids and getting them off screens or off the video games, or have a friend who has young kids who are wondering how we can do this. Video games are so much a part of our culture today. You can't really avoid them. So how can we introduce games in a healthy way?

[2:03]
Please screenshot this, or email it to a friend, screenshot it and share it on your social media. The more people we can reach, the more people we can introduce to peaceful parenting, the better our world will be, and the happier our kids will be, and the happier our families will be. So let's meet Dr. K and hear what he has to say about healthy gaming.

Hey, Dr. K, welcome to the podcast.

Dr. K: It's a pleasure to be here, Sarah. I know a lot of parents are really, really looking forward to this because I get so many questions about gaming and screen time from parents. And I think that, you know, while we can't go back in time, a lot of parents sort of wish we could put that genie back in the bottle. So I think everyone's gonna be really excited to hear what you have to say.

Yeah, I'm really looking forward to it. I think, you know, I originally started out working with gamers but as i've become a parent myself, I find myself gravitating more and more towards supporting parents. Great, I love it and I know you have healthy gamer is all about supporting parents right that part of your wellbeing. Let's back up, tell us about who you are and what you do?

[3:05]
And about healthy gamer. Sure, so I grew up playing a lot of video games. My parents loved me very much but I don't think they understood what they were dealing with so I struggled a lot with video game addiction basically failing out of college.

My dad suggested that I go to India to find myself. So I went to an ashram, which is kind of like a monastery, and then fell in love with it. I was there for about three months, decided to become a monk, worked on that for about seven years, and then left when I met my wife, went to med school and became a psychiatrist. And then while I was doing my psychiatry training, started talking to my mentors about gaming addiction, and then sort of realized that no one really knows what's going on. I mean, they're just fascinated. Get fascinated, you know, amazing people, very, very adept. I trained at Harvard Medical School, so they're really excellent in a lot of ways. But I sort of realized that if you sort of look at the people who are leading the field of psychiatry, they're in their 50s, 60s, 70s, which is awesome. But they don't have a whole lot of personal experience with video games.

[4:05]
So I started talking to gamers about, why do you play games? What makes it hard? I had recovered from my own gaming addiction at that point. I still play games, but in a healthy way. And then focused on addiction psychiatry for a few years and basically just helped hundreds of gamers. And then eventually started streaming on Twitch, which is a gaming streaming platform and started streaming about video game addiction on a gaming platform. Awe cool.

Awesome, so everyone loved it surprisingly, even Twitch loved it. And so we sort of focused on helping people become healthy gamers. And since then we've grown. So we make all kinds of mental health content for the digital generation. I love that, it's so needed.

So where do you draw the line between someone who, where do you see a video game addiction versus just somebody who likes to play video games? Because I do hear that thrown around a lot, like parents saying, oh, my kid's addicted to video games.

Yeah, it's a great question. So I think there are two angles to this. The first is the clinical angle. Where if we think about even something like alcohol, how do you know what is a safe amount?

[5:05]
of alcohol use versus someone who's an alcoholic? So anytime we're looking at the clinical definition addiction. It's something that impairs function. So if the gaming interferes with your ability to perform well academically, professionally, interferes with your social relationships like family or friends or keeps you from making friends, interferes with your physical health or mental health, then we sort of really start thinking about addiction. I think what a lot of parents see though is that they're noticing that their kids are developing unhealthy relationships with technology where even if the kid isn't failing out of school, you know your kid could be getting better, doing better. And you also, like, everything seems really, really hard.

Right? So, sure your kid is getting B's, but they're getting B's because parents are working really hard to get them off the screen, and kind of force them into studying and stuff like that. So, I think we're definitely seeing two things. One is a clinical threshold of, okay, this game is really interfering with someone's life. And the second one is

[6:06]
when his parents are fighting an uphill battle around games? And if the kid is left to themselves, then they would absolutely have problems. So I think we're seeing both of those.

OK. So what is healthy gaming?

Yeah. So I think if you look at video games, video games are a form of recreation. They're a form of connection. I've worked with hundreds, if not thousands, of gamers. And I would say for each gamer I've talked to who is suicidal, because they have nothing going on in their life and all they do is playing video games, I've also talked with one gamer who, what kept them from killing themselves was actually gaming. And so games are a way that we form connections with people, they're a way that we form community. And so, what we really think about in terms of healthy gaming is how can you use the game without it interfering with the other parts of your life. So how can you use it recreationally? How can you use it to have fun? How can you use it to form healthy connections, but that don't get in the way of you forming real life connections.

So what I'm hearing is, is a lot about balance?

100%.

[7:07]
Yeah. So, what I think is the root of unhealthy gaming is when we start to use games to fulfill needs that we should be fulfilling in other parts of our life. I heard you in another, I think one of your YouTube videos talking about dopamine and games. Can you just give us a little bit of rundown and help us understand why games are so, I don't want to say appealing, because I think they can be appealing without being addicting, But help us understand about what happens in the brain when kids are playing games.

Yeah, so what happens in the brain, first of all, goes so far beyond dopamine. So if we look at any addictive substance or any addiction, addictions do two things. They give us pleasure, and they take away pain.

★ここまでの要約・日本語訳★

  • The Peaceful Parenting Podcast, hosted by Sarah Rosenthal Sweet, strives to offer tools and strategies to help end parental struggles and improve relationships with children; the featured guest expert is Dr. Aalok Kanodjia, a.k.a Dr.K, who is a proponent of healthy gaming.
  • 本エピソードの平和的な育児ポッドキャストのゲストは、健康なゲームを支持するDr. Aalok Kanodjia(別名ドクターK)で、親子関係を改善し、家庭内の争いを終わらせるためのツールと戦略を提供します。

  • The discussion provides insight into why children are drawn to video games, how to handle reluctance to stop playing, understanding what happens in children's brains while gaming and ways to prevent gaming addiction.
  • このディスカッションは、なぜ子供たちがビデオゲームに引き寄せられるのか、プレイをやめることをためらってしまうことへの対処法、ゲームをする間に子供たちの脳で何が起こるのかを理解し、ゲーム依存症を予防する方法を提供します。
  • Dr.K discusses his personal journey from grappling with video game addiction to becoming a psychiatrist and eventually founding Healthy Gamer; he sheds light on the differentiation between enjoying video games and being addicted to them.
  • Dr.Kは、ビデオゲーム依存症と闘いながら精神科医になり、最終的にHealthy Gamerを設立するまでの彼自身の経験を話し、ビデオゲームを楽しむこととそれに依存することの違いを明らかにします。
  • He suggests the definition of addiction lies in whether gaming disrupts one's ability to function effectively in various scopes of life, including academics or relationships; gaming is unhealthy if parents find it difficult to distract their children's attention from screens, affecting their performance in other areas.
  • 彼は、依存症の定義は、ゲームが学業や人間関係などの生活の様々な範囲で効果的に機能する能力を阻害するか否かにあると提唱しています。親が子どもの注意を画面から散漫にすることが難しく、他の領域でのパフォーマンスに影響を及ぼす場合、ゲームは不健康です。
  • Dr.K emphasizes that healthy gaming is possible when it acts as a form of recreation and a meaningful way to connect with others, without interfering with other areas of life; the appeal and potentially addictive aspect of gaming is tied to how it provides pleasure and alleviates pain, which extends beyond just the release of dopamine in the brain.
  • Dr.Kは、他の生活の領域を妨げずに、リクリエーションの一形態として、また他人との有意義なつながりを築く方法として機能する時には、健康的なゲームが可能であることを強調します。ゲームの魅力と潜在的な依存性は、脳内でドーパミンが放出されることだけにとどまらず、それがどのように快楽を提供し、苦痛を和らげるかということに関連しています。

★ここまでの特徴的な固有名詞・英単語・英語表現★
【固有名詞】

  • Sarah Rosenthal(サラ・ローゼンタール)
  • Peaceful Parenting Podcast(ピースフル・ペアレンティング・ポッドキャスト
  • Dr. Aalok Kanodjia(アロク・カノジア博士)
  • Dr. Kay(Dr.ケイ)
  • Healthy Gamer(ヘルシー・ゲーマー)
  • India(インド)
  • ashram(アシュラム)
  • Harvard Medical School(ハーバード医科大学
  • Twitch(トウィッチ)

【英単語】

  • peaceful(平和な)
  • parenting(親であること)
  • addiction(中毒性)
  • screenshot(スクリーンショット
  • wellbeing(幸福感)
  • preventative strategies(予防策)

【コロケーション】

  • raised with (~と一緒に育つ)
  • looking forward to (~を楽しみに待つ)
  • gaming platform(ゲームプラットフォーム)
  • become healthy(健康になる)
  • interferes with (~を妨げる)
  • drawing the line(一線を引く)
  • forming connections(関係を形成する)
  • take away pain(苦痛を取り除く)

★ここまでの表現を解説するAI作成記事★
ポッドキャストで英語学習:Healthy Gaming 1/7 - さんだーさんだ!(ブログ版)


"So if you look at dopamine release, there's something really interesting in the brain where dopamine is released anytime we face a challenge and we overcome that challenge. So why is the brain this way? It's because we've evolved because that helps us survive. So if we think about, let's say I'm a hunter and I try to hunt something that's

[8:08]
very large and dangerous because it provides a lot of food for my tribe, so if you think about that risk-taking and success, that releases dopamine. So things that we consider fun or enjoyable will usually release dopamine. Now the tricky thing about games is that game developers have figured out that if you make a game too easy, people will get bored of it and will leave. If you make a game too hard, it'll be too hard. It's not worth the effort and they'll quit playing.

So over time what's happened in the gaming industry, they've sort of figured out how to perfectly titrate the difficulty of a game so that it maximally increases dopamine release. Now, dopamine is not only the neurotransmitter that governs pleasure, it also governs behavioral reinforcement and anticipation. So it does all three of those things. So anytime you get dopamine, it reinforces the behavior, i.e., encourages your brain to do it again, and even starts to induce cravings.

[9:08]
So that's kind of what games do with dopamine. I think the other big thing that people really miss out on is that games also suppress our negative emotional circuitry. So if you look at other addictive substances, they numb us out.

So if I'm having trouble, and this is something that I sort of experienced on a day-to-day basis, I was a freshman in college and I was in Spanish class, and so I missed a couple of days of Spanish class because I was gaming. And then as I started to feel further behind, that was too much to handle emotionally. I'm falling behind. I missed so many days that it's impossible for me to get an A.

And those emotions were so powerful that I had to numb them out, which I did through gaming. And the more that I gamed, the more that I fell behind in Spanish class. And then I couldn't tackle that emotion. So I fell into gaming more and more and more.

So I think, especially if you look at, like, gaming and pornography addiction, a lot of it is really about that emotional numbness, right. And so if we think about like, I told you before we came on the call that a lot of my community has kids who are maybe, you know, five through 12 and maybe some of the littler ones aren't doing games yet, but they're watching TV, or watching

[10:13]
shows in terms of the two components that you just talked about, like the dopamine and correct me if I've gotten this wrong, like the dopamine being released because of the reward of you know, the challenge and then the reward. And then the second part about the numbness. Would you say that, like, TV and screen time would not fill the first thing that you were talking about? Would fill the second thing?

So it's a great analysis, Sarah. It turns out that watching TV also releases dopamine. Okay, okay. I just wondered if it wasn't the same challenge as a game might be. Yeah, so I think the interesting thing is if you look at it, TV's been around for decades, right? But TV addiction is not as big of a problem as gaming addiction.

And why is that?

It's because gaming actually releases more dopamine than watching TV. Now when you're talking about young kids and screen time, there are a couple of different things going on there. The first is that sometimes parents will use screens to regulate emotions and induce compliance. So if I have a kid who doesn't want to finish their food,

[11:14]
I can slap an iPad up there and have them watch while they eat their veggies, right? So normally if a kid doesn't want to eat their veggies, that's an unenjoyable experience which I can numb them out and reduce that defiance through something like a screen. So we absolutely...

Which we're not advocating, by the way.

No, it's a terrible idea. Yes.

And so I think that sometimes if you want your kid to behave or calm down or you need to get some work done, right, parents will use screen time as a tool to induce a certain kind of behavior. The problem with that is that if you sort of think about it, what that's doing is it's not allowing the child to form those connections in their brain to regulate their own emotions. They're outsourcing their emotional regulation to the screen.

And so over time, what you'll find is that the higher... higher the amount of screen time that a child gets, the more likely they are to be emotionally dysregulated without the screen. They start throwing temper tantrums and then the only thing that calms them down is the screen. Yeah, I don't know if you're familiar with the work of Dr. Stewart Shanker.

[12:16]
He was on my podcast a couple of months ago and he talked about the difference between kids who are doing screens appearing calm versus actually being calm. And I think that's sort of what you're talking about also. Like, you can have the temporary appearance of regulation when they're occupied in front of a screen, but it actually doesn't help them achieve any regulation. Quite the opposite, right?

So what's happening is that you're right, that they appear calm because the screen is literally numbing out their negative emotions and their emotional regulation. We also see that the screen... We also see an atrophy of attentional skills when kids use a lot of screen time. And, especially with some of these screen times, like YouTube compilations and stuff like that, I think, have a greater negative impact than even watching, like, an episode of a cartoon.

And so, what happens is that everything is so engaging on the screen that you don't have to force yourself to focus on the screen, right? Because it's just so naturally engaging. And if it's naturally engaging, then you're not training your brain

[13:16]
to focus on something that you need to focus on. My favorite thing in the world is reading, was reading but I find that I need to have my phone in another room if I'm reading because the pull to like, oh, I wonder if anyone emailed me or if I have any new Facebook notifications is so strong that even when I'm doing something that I wanna do that I love, I can still feel the pull of the screen.

100%, so there's some fascinating studies. One study showed that even having your phone in the same room, just like you said, actually increases cortisol, just having it in the same room. Whether it's on silent or not silent increases cortisol. The other thing that you touched on which is really fascinating is that when our phone is in the same room, there is a certain amount of cognitive load to resist the addictive impulse of checking your phone.

So the phone has so many like notifications and enjoyable things and gives you so much dopamine and engagement that you have to kind of constantly resist that impulse, which literally does reduce people's willpower and has a cognitive load of its own. Wow, that's so interesting.

[14:16]
OK. I want to shift a little bit here because I think we've got a little bit more of an understanding on why it's so hard to just not, you know, Ted, to resist the screens. And I want to present you with just a little mini case study which is actually a client of mine that we've been working on.

Their child is 10, and they've got some decent, you know, I mean, it seems reasonable to me, some good screen limits. Like, I think he has an hour a day of gaming or something like that, but they said they're having problems with when it's time to turn it off, he has a meltdown, even if he's agreed ahead of time, you know, an hour and they give him the warning so that he can finish his level or whatever it is, it just seems like it's never enough and he gets really, really upset and you know, yells and screams when it's time to turn it off.

And then after he does turn it off, he's miserable for the entire night. I'm like, you never let me play enough screens. All I wanna do is play screens and this is so unfair. And what would you say to help this family? Euh, sure."

★ここまでの要約・日本語訳★

  • Dopamine is released in the brain when challenges are successfully overcome, this is a survival mechanism that has evolved over time.
  • Game developers have understood this and create games that perfectly balance difficulty and success to maximise dopamine release.
  • The interviewee suggests gaming addiction may be more prevalent than TV addiction because games release more dopamine than watching TV.
  • Frequent use of screen time for young kids can result in emotional dysregulation and screen dependency, as they're outsourcing their emotional regulation to the screen.
  • Having a phone in the same room even when not in use increases cortisol levels, the constant resistance against the impulse to check the phone can reduce willpower and cognitive load.
  • ドーパミンは、挑戦が成功したときに脳内で放出され、これは時間を経て進化した生存メカニズムです。
  • ゲーム開発者はこれを理解し、ドーパミンの放出を最大化するために、難易度と成功を完璧にバランスさせたゲームを作り出しています。
  • インタビューイーは、ゲームがテレビよりもドーパミンを多く放出するので、ゲーム依存症がテレビ依存症よりも一般的かもしれないと提唱しています。
  • 幼い子供たちが頻繁にスクリーンタイムを使用すると、感情の制御がアウトソースされるため、感情の調節能力が低下し、スクリーン依存症になる可能性があります。
  • 使用していないときでも同じ部屋に携帯電話があるとコルチゾールレベルが上昇し、携帯電話をチェックする衝動に対する絶え間ない抵抗は意志力と認知的負荷を減らす可能性があります。

★ここまでの特徴的な固有名詞・英単語・英語表現★
【固有名詞】

【英単語】

  • challenge(挑戦)
  • release(解放)
  • neurotransmitter(神経伝達物質
  • reinforce(補強する)
  • anticipate(予想する)
  • induce(引き起こす)
  • crave(切望する)
  • suppress(抑える)
  • addictive(中毒性の)
  • numb(鈍らせる)
  • regulate(調節する)
  • compliance(従順)
  • defiance(反抗)
  • advocate(推奨する)
  • emotion(感情)
  • tantrum(癇癪)
  • atrophy(衰退)
  • compilation(コンピレーション)
  • engage(引きつける)
  • cortisol(コルチゾール
  • resist(抵抗する)
  • cognitive(認知的な)
  • impulse(衝動)
  • meltdown(崩壊)

【コロケーション】

  • face a challenge(挑戦に直面する)
  • release dopamine(ドーパミンを放出する)
  • positive reinforcement (肯定的強化)
  • induce cravings(欲望を引き起こす)
  • suppress negative emotions(否定的な感情を抑制する)
  • use screens to regulate emotions(画面を使用して感情を調整する)
  • induce compliance(従順を引き起こす)
  • a sense of reward(報酬感)
  • the appearance of regulation(規制の現れ)
  • numbing out negative emotions(否定的な感情を麻痺させる)
  • increase cortisol (コルチゾールを増やす)
  • resist the impulse(衝動を抑える)
  • cognitive load(認知的負荷)
  • set screen limits(スクリーン時間の制限を設定する)
  • meltdown when time to turn off(オフにする時間になると崩壊する)

"It's a great point.

★ここまでの表現を解説するAI作成記事★
ポッドキャストで英語学習:Healthy Gaming 2/7 - さんだーさんだ!(ブログ版)


[15:18] So, I think sometimes what a lot of parents don't realize is what kind of behavior they're reinforcing. Especially if we're talking about a 10-year-old. Ten-year-olds aren't really great at keeping their word. Their brains are not so well developed to where they agree to something and then when it comes around to it, they just don't have that capacity.

Yeah, and it's like his mom says, he's almost just like 'yeah yeah yeah yeah yeah I know.' It's like he just wants to get to the screen so bad, he'll agree to anything. But if he could keep his word, he really just wants to get to that speed. Right.

So there is so much fascinating stuff there. The first is that the child is not actually participating in the conversation. He's just saying 'yeah, yeah,' not actually listening. The second thing is that I don't hear that there's any consequence to him throwing temper tantrums and being miserable.

And so what I would recommend in that situation is that they agreed to one hour a day. And this is a very common mistake that I think a lot of parents make. How did you decide on one hour a day? That's the basis of that.

So if one hour a day is just making the rest of the day miserable,

[16:20] you should do less than one hour a day or even zero hours a day. And that's the kind of thing where what I find that parents really need to understand is that if the hour remains the same irrespective of the child's behavior, then the child's behavior isn't gonna change.

And so what I would advise those parents, and we have a parent coaching program too, is that to really talk to the child about, okay, the hour a day, depends on your ability to engage and enjoy the rest of the day. What's our goal here? Our goal here is for you to have fun.

If one hour a day means that you don't have fun for the rest of the day, you're not actually having fun every day just like you're saying, you're complaining. And that's where really helping the child understand, that if it ruins the rest of your day, we're not gonna do it.

Now, they're gonna throw a temper tantrum because we said one hour a day. And that's where the parent also needs to say, 'yeah, we're gonna change the way that we think about screen time.' What's the goal? What are you supposed to be doing every day? You're supposed to be having fun, you're supposed to be doing this.

And what I'm hearing is that screen time, even if you play 5 minutes,

[17:21] if you don't get to play 15 hours, then you're not happy. The other thing that I encourage parents to do is let them play for 8 hours. And let's see how your day goes.

I'll encourage parents to check in with their kids every 15 minutes, 30 minutes, hour. And I do this with my own kids; I have a 6-year-old and an 8-year-old, and then I'll ask my 8-year-old like, 'Hey, so, you've been able to watch for an hour? Like, how much fun did you have? Are you having lots of fun? Do you want to continue doing it? Are you still having the same amount of fun?'

And as I'm sure most parents know, the kid isn't glued there having a blast for 4 hours. They get increasingly wiggly, right? They're getting bored, they're not even enjoying themselves, and then you could sort of invite them to notice that you're not even having fun, but you don't want to stop. How do you understand that? So do you, in your, that's fascinating to me.

In your experience, are kids good at being able to tell? Because, from what I hear from my clients, their kids would be thrilled if they could play six or eight or 12 hours a day. So kids are good at what they're taught.

[18:23] Okay. So, I studied for seven years to become a monk. And I started meditating with my kids at the age of two or three. And so I invite them to notice a lot. So I think the more that we teach these kinds of skills to parents, about just notice, right?

As a kid, invite your kid to notice. And kids are like pretty perceptive. And that's where you can also train the skill of noticing outside of stuff related to technology.

So that's where I think parents run into a lot of trouble is if we sort of think about training your child's skills and then what environment can you focus on the skills without kind of the addiction, that's really important.

So really just inviting your kid to notice, okay, let's try this, and let's see what we learned. The first hour, how much fun are you having? The second hour, how much fun are you having? The third hour, how much fun are you having?

And you'd be surprised because then you're the kid, the parent is also giving the kid three hours instead of one. And so I think it actually works pretty well if you have kind of work at it for a while.

So I'm just having a hard time wrapping my head around,

[19:25] what this would look like. Because you've said things that seem a little bit contradictory, in terms of if the kid is miserable after his hour, then the point is to have fun. Maybe you wouldn't have any screen time, but then you also said, or maybe you let him have three hours and keep checking in with him.

So can you just elaborate a little bit more on this? Yeah, so, I get how that's confusing. So the general approach is for you and the child to learn together. We're not making any permanent plan. There's a diagnosis phase and there's a treatment phase. And those are two completely different things.

Okay. So in the diagnosis phase, we need to understand what the impact of screen time is on your child's mind, their emotions, their enjoyment of the day. And how can we figure out what the impact is? One experiment that we can run, right?

We can do something like a lab test, which is, okay, let's actually have you play for four hours a day. Let's see what that does. Because maybe your child can actually handle it, right? Who knows? Maybe four hours a day will result in less of their temper tantrums and stuff like that.

[20:26] Maybe they'll be content with it. And then on the flip side, maybe we can reduce down to zero and we can see what that does. So let's try to figure out as parent and child together what works for you or what doesn't work for you.

That's one thing. The second thing is on behavioral reinforcement. So if we're taking an isolated case of one hour a day doesn't seem to be working, right, the kid gets some amount of enjoyment but then they're miserable the rest of the day. This is where you can do some amount of behavioral reinforcement there where the criteria for you to watch one hour a day is not just that's what we said.

The criteria is you need to be able to enjoy the rest of your day. You need to be able to stop at one hour. And unless you can do those two things, you can't watch one hour. Right. So the reward depends on the child's ability to engage with the technology in a healthy way. OK.

So what we teach at HG is restraint instead of restriction. So we really encourage, and this is what we kind of do

[21:28] with parents, is we'll help them understand all these things and how to have conversations. Because one of the things I've learned as an addiction psychiatrist is a parent cannot be sober for their child. If you're really conquering addiction, the kid has to want to set limits as well.

So our whole ethos about becoming a healthy gamer is about helping the parent and child really understand, okay, what are the goals? What do you enjoy? And how can we sort of align our plan to meet those things.

Okay, I get that. And so one thing when, before we were talking about balance and one thing that I always talk to parents about when they want to, you know, their kids to cut back on screen time or games is that they have to have other things to do. Like what do you say when, you know, kids are saying, 'well, okay, maybe I, I won't do so much screen time but I don't have anything else to do.'

Do you have any suggestions about that? Yeah. So I know this sounds kind of weird, but I think suggestions that are not aligned with goals - or just like, 'I just want you to stop doing screen time?' 'Well, why?' 'Well, because it's bad for you.' 'In what way?' 'Hmm. I don't know, it's just bad for you. You're miserable all the time.' Okay.

Well, like, so I think the right place to start is let's take a big step back. Let's understand, okay, what is the child's responsibility? What is the parent's responsibility? What are we trying to do here? And what we found with our parents and their gaming children is that aligning towards the child's values and the parent's values is what should determine the activities.

So for example, when we work with slightly older kids like 16 year olds, why do they play games so much? Well, they're in high school, they're awkward."

★ここまでの要約・日本語訳★

  • Parents often unwittingly reinforce detrimental behaviors in children, especially regarding screen time and limits.
  • The key issue is that children superficially adhere to screen-time rules without fully understanding the implications of their decisions.
  • The program recommends setting a one-hour screen time limit, subject to adjustment based on the child's response.
  • The program suggests increasing observation and communication between parents and children to consciously assess the impact of screen time.
  • The ultimate aim should be balance for each child, teaching them restraint over restriction.
  • 親はしばしば子供の画面時間と制限に関して、有害な行動をうっかり強化してしまう。
  • 主な問題は、子どもが自身の意思決定の含意を完全に理解せずに、表面的に画面時間のルールを遵守していることです。
  • このプログラムは、子供の反応に基づいて調整可能な画面時間の制限を1時間に設定することを推奨しています。
  • 親子間の観察とコミュニケーションを増やして、画面時間の影響を意識的に評価することを、このプログラムは提案しています。
  • 究極的な目標は、制限よりも自制心を教えることで、各子供にとったバランスを目指すべきです。

★ここまでの特徴的な固有名詞・英単語・英語表現★
【固有名詞】

  • HG(HG)

【英単語】

  • reinforcing(強化する)
  • capacity(容量)
  • consequence(結果)
  • miserable(みじめな)
  • irrespective(〜に関係なく)
  • engage(従事する)
  • ruin(台無しにする)
  • contradictory(矛盾した)
  • diagnosis(診断)
  • treatment(治療法)
  • enjoyment(楽しみ)
  • temper tantrums(かんしゃく)
  • reinforcement(強化)
  • restraint(制限)
  • restriction(制約)
  • sober(しらふの)

【コロケーション】

  • throw a temper tantrum(かんしゃくを起こす)
  • make a mistake(間違えをする)
  • decide on(決定する)
  • make sense(理解できる、納得がいく)
  • check in with(〜に連絡する)
  • run into trouble(困難に直面する)
  • wrap my head around(理解する)
  • be content with(満足する)
  • cut back on(削減する)

★ここまでの表現を解説するAI作成記事★
ポッドキャストで英語学習:Healthy Gaming 3/7 - さんだーさんだ!(ブログ版)


"They're going through puberty. They've got, you know, they don't feel good in their own skin. They've got acne. So what can we do to replace gaming? It's not about replacing gaming. It's talking to the child about okay, what do you want? Well, I don't like the way that I look. Okay, I'm not confident in myself. So let's try to figure out activities that meet your goals. So you're saying that the reason why they might be playing so many games is because they feel awkward, socially awkward, and this fills the time and gives them some purpose. So you're looking at that, and I have to say,

[23:31]
I heard you say this on another video, that you're looking at the need that the video game fills and trying to fill the need in another way. Absolutely. So this is a kid who feels socially anxious, and so the game numbs them out. But every day that they play, it's not like their social skills improve. They fall further and further behind, and 16-year-olds understand that. So then it's the child having a conversation with a parent, I mean the parent having a conversation with a child of okay, if this is the problem, or if you're unhappy with this, would you rather be socially competent? Would you rather feel confident in yourself? Would you rather be happier about your body? And the kid is gonna say yes. And then the parent, now the parent's got an angle, right? So okay, let's figure out, like what about martial arts class one hour a week? Or swimming? Or what would you like to do that you think would build confidence? And then you really have to enroll the child in meeting those goals. And that's really what we try to do is build an alliance between the parent and the child, which is really what you have to do, because you can't do it for them. Now for younger kids,

[24:32]
this is a little bit different, but because they don't really quite have the insight into what they want or what they need, they just wanna have fun. But this is also where I, you know, my kids never wanna go to gymnastics class, they'd rather be at home. But I'll ask them, I make a point of reflecting with them afterward, hey, how was gymnastics today? Did you have fun? Would you have rather stayed home? What did you learn? How do you feel about yourself now? So really helping the children really understand like through reflection, like, okay, when I don't play games, I actually feel okay. And so, just to highlight what you said with younger kids, it's often about fun. So for a parent who wants a child to want to reduce their own screen time, it would be helping them find some more ways of having fun. Yeah, absolutely. So, and that's where you can talk to your kids. You can say, hey, so you can sort of lay a firm boundary. So start with we're going to it's not OK for you to play as much as you play.

[25:32]
So we're going to try to figure out how you can have fun outside of gaming. What do you think would work? And if they can't think of anything, that's OK. You can give them a menu of options. Do you want to try soccer? Or do you want to try swimming? Do you want to try chess club? Do you want to do this? And that's where I also think that building in rewards is pretty good. So what sometimes what I'll have parents, you know, whoa parents will end up doing is we're actually not going to game it all during the week. But on Friday night your friends can come over. We're gonna grab four controllers and y'all can play Mario Kart until midnight. I'm gonna order y'all pizza at 10 o'clock. Y'all can stay up till 2 a.m., 3 a.m., 4 a.m. You can sleep in on Saturday, and then you know, so sometimes kids are like flexible because they don't necessarily need an hour a day. It's real even asking kids: what is it that you enjoy about the game? What's the funnest part and how can we actually support the funnest part without sort of creating consequences in our lives? Because as a gamer myself playing one hour a day sounds absolutely awful. Like I would rather play and this is the way that I game.

[26:33]
So, I'd rather play for four hours with a group of friends where you're kind of like, you know doing something. It's a lot of fun and then I'm happy skipping it five days a week if I can sort of compile it. Yeah. So I think a lot of times parents don't think about, Okay, you don't have to restrict to one hour a week. Talk to your kid about what's the most enjoyed parts, right. So maybe and I know that's something you picked up on. Right when I told you about that case study was well, why the one hour a day who decided that the parents and so maybe the first step is actually just having that conversation with your kid about you know, with balance in mind. Would you rather have a little bit every day? Or would you rather have a lot on Saturdays or whatever and just having that conversation? Absolutely.

So I think the three things that parents need to do is, first of all, understand what video games do to our mind, our brain. Second thing they need to do is talk to their kid and really build an alliance and really try to get on the same team about, okay, what are the goals of being a kid? Having fun is an important goal of being a kid. But when you play a game for one hour, it makes you miserable the rest of the day.

[27:37]
That's not a good trade from a fun standpoint. And even if you want to spend eight hours a day gaming, fine. Instead of doing one hour a day, give them eight hours on Saturday. Would you rather do that?

And then the last thing that we sort of really focus on is boundary setting and really paying attention to behavioral reinforcement. Because this is a situation where the child is miserable and there's no consequence. And so every day is a war, right? Because every day you're just fighting the same uphill battle because you're not...There's no negative consequence to the child being unable to engage in fun. Well, I mean, I guess the natural consequence is that he's miserable. Which we don't necessarily want. Absolutely, right. Yeah. Yeah, right. So, from the child's perspective, there's no behavioral consequence for them being miserable and whining all the time, right? Mm-hm, mm-hm, yeah. I often say to parents, like, just tell the kids if we can't turn it off without a giant meltdown, we just might not be able to turn it on. 100%. Not doing it to make them feel bad,

[28:38]
but just like, this isn't part of the deal. Absolutely, and I think that too is apparent, you wanna say that and say, hey, like, what's the purpose of a game? It's to have fun. And if you play for one hour and it ruins the rest of your day, that's not actually achieving our goal. Yeah, yeah, that makes a lot of sense.

Okay, so say you have a situation where you have our arbitrary one hour limit, but just for argument's sake, I'm gonna stick with that. It doesn't make the kid miserable, like meltdown when they turn it off after an hour, but they're like, I'm bored, there's nothing to do. why can't I just play more screen or whatever? Is there a place for just saying, it's okay if you're bored?

Absolutely, so I think our society as a whole is becoming increasingly intolerant to boredom. So if you, like, the number of people that I know that can't go to the bathroom without their phone is like skyrocketing. And we can't even, like, pardon my language, we can't even take a dump without our phone now. And it's crazy, like, what's the, what are you doing there? I can go with a magazine. Yep, fair enough.

You're probably the exception.

[29:38]
I think, you know, if you look at people who are 20, 30, like, it's really hard for them to go without their phone. So I think that we sometimes lose sight of the value of boredom, and this is something that we have in the HG community, which we have over 100,000 people in this community, and we have a really interesting practice that we kind of, it's kind of like a crucible that we put people through. They choose to do it, which is stare at a wall for an hour. And that's, it's almost like a meditation practice and it's amazing, we've gotten over 10,000 people to just stare at a wall over an hour. And in our community, they'll record themselves staring at a wall and they'll speed it up to like an eight minute video. And all kinds of stuff happens. First you get bored, then like even by the end of the hour, some people that are like crying and stuff because all these like suppressed emotions come up. So we'll really encourage people to let their mind wander. So pace, go for walks.

So I think learning to be bored and self-entertainment is correlated with creativity, actually. So the more that a child gets bored,

[30:39]
the more creative they become. OK, good. Because that's what I tell parents."

★ここまでの要約・日本語訳★
• The interview discusses the challenges of adolescence, such as puberty and feelings of insecurity, and how excessive gaming can become a form of escape.
彼らは思春期に直面しています。ニキビに悩むなど、自分の肌に納得していない状況です。これら青少年はゲームをやめて、何に変えるべきでしょうか? ゲームを置き換えることについてではなく、子供に話しかけ、彼らが何を望むかについて話すことです。

• Excessive gaming can lead to a further deterioration in a child's social skills as the child turns to games to numb social anxiety.
過度のゲームプレイは、子供が社会的な不安を鈍らせるためにゲームに頼ることで、子供の社会的スキルをさらに低下させる可能性があります。

• The suggested approach is to build an alliance between the parent and the child, establishing fun activities outside gaming that would appeal to the child. This includes understanding and addressing the needs that gaming fulfills for the child.
提案されたアプローチは、親と子の間に同盟を築き、ゲーム以外の楽しい活動を子供に喜ばれるように設定することです。これには、ゲームが子供に満たしているニーズを理解し、それに対処することも含まれます。

• Boundary setting and behavioral reinforcement is highly encouraged. If a child is constantly miserable and there are no consequences, every day becomes a battle.
境界設定と行動の補強は非常に推奨されます。子どもが常に不幸で、結果が出なければ、毎日が戦いになります。

• It was also emphasized that there is value in boredom. As a society, we are becoming increasingly intolerant to boredom, but it is correlated with creativity and self-entertainment.
また、退屈には価値があると強調されました。私たちの社会では、退屈に対する耐性がますますなくなっていますが、それは創造性や自己娯楽と相関関係があります。

★ここまでの特徴的な固有名詞・英単語・英語表現★
【固有名詞】

【英単語】

  • puberty(思春期)
  • acne(ニキビ)
  • socially awkward(社交的にぎこちない)
  • confident(自信がある)
  • enroll(登録する)
  • restrict(制限する)
  • reinforcement(強化)
  • creativity(創造性)
  • correlate(相関関係がある)

【コロケーション】

  • figure out(理解する、解明する)
  • in front of(〜の前に)
  • meet your goals(あなたの目標を達成する)
  • fall behind(遅れを取る)
  • build confidence(自信をつける)
  • behavioral consequence(行動結果、行動責任)
  • turn it off(それをオフにする、それを止める)
  • stare at a wall(壁をじっと見つめる)
  • self-entertainment(自己楽しみ)

★ここまでの表現を解説するAI作成記事★
ポッドキャストで英語学習:Healthy Gaming 4/7 - さんだーさんだ!(ブログ版)


"My middle son, who's 19, just told me that he started to challenge himself to ride the subway and walk places without listening to anything on his phone. Just because he realized, he's just like, 'Mom, I just don't have any time, where I've just got like nothing in my head.' I thought that was amazing, that he thought of that. Yeah, I think that's what happens, right?

So I used to be at a point in my life where it would be like constant. Like, I would wake up. I was in med school. And so I'd wake up, and I'd start listening to audio, even while I was cooking or cleaning or eating. And then maybe I'm watching something while I'm eating a meal. And then I'm, you know, headphones in. And this was all for the sake of productivity where I thought, 'OK, if I'm constantly listening to lectures, I'll be a better medical student.' But what I really found is that giving my brain time to process the information was a lot more important than just constantly dumping it into my head.

Okay, let's shift just a little bit onto preventive measures. So say you've got kids who aren't full-on

[31:43]
like super into games but you think that that's in your future. Are there ways that families can healthily introduce gaming or maybe like just some healthy guidelines if you don't have somebody who's got a problem with games. Sure, absolutely.

So I think there are a couple of things to understand. The first is that gaming consoles or PC's in family areas are a great place to start. So if a kid has access to a PC or console in their room, it increases their gaming time by 50%.

The second thing is that gaming is something that can be done as a family. And so if you look at games, there are different kinds of games. And the thing when I was growing up, games ended. You beat a game, and then it's done. Now games are never-ending. So you can literally play 24 hours a day, seven days a week, 365 days a year. And you'll never beat the game. It will literally never end. There's always something else to do.

And so game designers have done this on purpose, right? Because as long as there's something to do,

[32:44]
you're playing their game, which is perfect. And now these are multibillion-dollar corporations that will have thousands of developers, graphic designers, artists, things like that constantly making content for the game.

So, I think multiple, like, console multi-player games are, like, really healthy. So, things like Mario Kart or Mario Party where, you know, you're kind of doing it as a family activity. The gaming is not, the gaming is something you do as a family as opposed to, you know, the whole, it's just gaming.

I also think that sort of binge patterns in some ways can be better. So like, okay, tonight what we're gonna do is we're gonna all play together. So, like, we're gonna order a pizza and we're gonna, like, turn on the console and we'll play for, like, four hours and when we're done, we're done.

I think those kinds of things are really good. So I tend to play larger amounts of time with my kids rather than on a daily basis. And so I'll actually let them play for like two or three hours, and it's like, okay, when we're satisfied, that's when we can stop. And I'll check in with them an hour two hour three, what do y'all want to do? Let's take a break. No, no, let's keep playing. And what I

[33:44]
sort of find is that it's easier to convince them the further in you get. And then Okay, so like after two or three hours, like, let's take a break, let's go do something else. And then what do y'all want to do the rest of the day? Should we go get ice cream? So you can kind of weave it into the rest of your life, which is the right way to do it.

I think there's also the kinds of games you play are really, really important. I think some of these very simple, like dopamine urgent games that are kind of like jelly spat splash or candy crush where there's no strategy to it. There's no story to it. There's no narrative to it. It's just kind of like mindless sort of stuff. I strongly discourage because it doesn't do anything. Except trigger that dopamine release. You're not even learning anything.

So I think start doing it as a family. Don't have restricted access, or have it in common spaces. And I think be super careful about gaming without it being integrated into the rest of your family. That's what I would kind of recommend. I love that.

When my boys were little, they're 19 and 22. And I have a daughter too, but we got a Wii when they were, I think, four and seven, and we used to just play Wii.

[34:47]
Probably most people don't even know it. Wii. Is Wii even around anymore? Absolutely. OK. I know the Switch, but I think people know what a Wii is. Yeah, I know we played Wii games, like the Mario Kart and all of that stuff. And my husband really wanted to get a PlayStation when they were older, and we did not because we thought that that would help them not develop a gaming habit, and that really worked well for our family. They played at friends' houses, but by the time they were mid teenagers, they'd go over to their friends' houses, they'd come home and say, all they wanted to do was play X or whatever the game was and it was boring to them because they didn't grow up with a lot of that. So I thought that worked really well. But the family thing is definitely what we did, too. Like the boxing and all that stuff.

So I think when you do that, what the child learns is so we can have fun as a family. We can go on a hike. We can play games. We can go to a movie. We can go out for ice cream. The fun part is with the family. It's not one activity that makes that's the fun part, right? All of those things are fun. And so, kids will naturally learn

[35:48]
that these things can substitute for each other. What we really see as a problem is when kids, they think about gaming as a completely separate thing that they really, really enjoy and it really beats out everything else, which is not how I recommend it.

Yeah, so what I'm hearing also is just that the importance of connection in the family is one measure that can help kids not go down the road of becoming addicted to gaming and that even doing games together as a family is a way of building that connection. Absolutely. Yeah, I love that. There was one more thing I was going to ask.

Oh, I was going to ask you about specific games. When I don't know if it's waned a little bit in popularity but there's one game that I've heard of particularly that a lot of like eight, nine, 10-year-old boys like to play, which is Fortnite. Are there games that and that I keep hearing about that game it seems particularly hard for kids to turn off. Are there any games that you would say that are better than others like I've heard that that Minecraft is like a great game for kids to play because it's creative and it actually like

[36:51]
that, you know, it can be a good game, like helpful game. Do you have any recommendations specifically of games to avoid or games that are that are good to get? Yeah.

So I think there's a problem with that question, which is it assumes that all people are the same. Okay. So we know from there are lots of studies on personality and neuroscience that show that different kinds of people get addicted to and enjoy different kinds of games. to something that will lead to good things. So I so for example like, when we'll talk about Fortnite in a second, because they do something that's really interesting from a neuroscience perspective.

So there's studies that show that, for example, MMORPGs like World of Warcraft is one of the most famous ones. It is the game that leads to the most meltdowns in children on the autism spectrum. So MMORPGs correlate with meltdowns and kids who are female gamers, for example, their favorite genre is the MMORPG, because when women -- on average

[37:52]
so every woman is different -- but what you'll find is that women play games for different reasons than men. So women play games for a sense of community and stuff like that. And that can be really fantastic in WoW too. So it's not like the game is good or bad. There is an individual child component. There's a personality component.

If we look at Fortnite, one of the reasons that it was so addictive is because they had one feature in the game which they really discovered, which is that you start in an arena with 100 people. And then as people get eliminated from the arena, the world starts to shrink. And so what it does is that forces the people to kind of engage with each other. But I think they really figured out something really interesting from a reinforcement angle, which is that Fortnite is a game that you can never relax in, because you never know when someone is around the corner. And yet the action has lulls."

★ここまでの要約・日本語訳★
・The interview subject talked about the importance of taking a break from constant stimuli to process information, and his personal experience from med school where taking breaks from continuous learning could be more beneficial.
中間の主題は、情報を処理するために絶えず刺激から休憩を取る重要性について話し、彼自身の医科大学での経験から、継続的な学習から休憩を取ることがより有益である可能性を示しています。

・The speaker gives advice on how to introduce gaming healthily in the family setting. They suggest having game consoles in common family spaces and making gaming a family activity.
スピーカーは、家庭環境でゲームを健康的に導入する方法についてアドバイスをします。彼は、家庭の共有スペースにゲーム機を設置し、ゲームを家族のアクティビティにすることを提案しています。

・The interview subject discusses the negative effects of endless games and games without narrative or strategy. They also mention the importance of integrating gaming into the rest of the family activities.
インタビューの対象者は、終わりのないゲームや物語や戦略のないゲームのマイナス効果について話しています。また、ゲームを他の家族の活動と統合することの重要性についても述べています。

・The speaker emphasizes on the effectiveness of making gaming a family activity and the critical role of connection within the family. They also discuss the relationship of a person's personality to the type of game they may enjoy or get addicted to.
スピーカーは、ゲームを家族のアクティビティにする効果と、家族内のつながりの重要性を強調しています。また、人の性格と彼らが楽しむか、または中毒になる可能性のあるゲームの種類との関係についても議論しています。

・The interview subject comments on Fortnite, its design stimulating addictive tendencies due to its shrinking world and constant activity. They underline the individual factor in what type of game a person may find enjoyable or addictive.
インタビュー対象者は、Fortniteについてコメントし、そのデザインが縮小する世界と常に活動的であることによって依存性を刺激すると述べています。彼らは、どのタイプのゲームを人が楽しいか、または中毒性があると感じるかは個々の要因であると強調しています。

★ここまでの特徴的な固有名詞・英単語・英語表現★
【固有名詞】

【英単語】

  • subway(地下鉄)
  • productivity(生産性)
  • consoles(コンソール)
  • designers(デザイナー)
  • developer(開発者)
  • restriction(制限)
  • dopamine(ドーパミン
  • guidelines(ガイドライン

【コロケーション】

  • take a break(休憩をとる)
  • give time to process(処理する時間を与える)
  • play games(ゲームをする)
  • increase time(時間を増やす)
  • constantly making content(コンテンツを絶えず作る)
  • convince them(彼らを納得させる)
  • end up with(〜で終わる)
  • keep playing(プレイし続ける)
  • make a decision(決定を下す)

★ここまでの表現を解説するAI作成記事★
ポッドキャストで英語学習:Healthy Gaming 5/7 - さんだーさんだ!(ブログ版)


So it's not a game of constant action, which would develop some amount of tolerance. But, it has these lulls, but you can never like mentally check out. So you're constantly on the edge of your seat.

[38:53]

And then there's like some kind of conflict. And then you fight someone for 30 to 60 seconds. And then there's like two to three minutes of lag time on average, but it could be five seconds of lag time. It could be 15. It could be four. So the game, you never know what to expect, which is part of the reason why I think they made it; it was so addictive. And I think what Fortnite sort of did is, I think they were very calculating in, I don't know if this kind of makes sense, but the rate of shrinkage of the arena. So what they did is they engineered, they found the perfect time window that keeps you constantly on the edge of your seat, but not in constant action. So there are bursts of activity that are really, really engaging, and something about that formula is I think really what made it so addictive. I do think it's starting to weigh in a little bit, and I think if you look at things like Minecraft, yeah, Minecraft is cool because you're kind of building things and there is some amount of creativity to it. But I've absolutely worked with people who are addicted to Minecraft as well. And they get lost building this virtual world instead of building anything in the real world. Right so, yeah.

[39:54]

Okay, I appreciate that you corrected the question because you can probably tell I'm not a gamer. I've been asked a lot of silly questions. No, no, I don't think there are silly questions at all. I think that this is this is just how parents approach gaming, right? It's one hour a day, which games are best, games are not best? It's sort of like, okay, if we think about food or friends, how many friends should we have? Should we have one friend? Should we have three friends? Which friends are best? Right. Well, that depends. Yeah. And so gaming is kind of the same way.

One of the things we really encourage parents to do is start to really talk to their kids about why do you play it? What do you enjoy about it? Because then you'll figure out what works for your child. I love that so much. And I just want to reinforce that idea of, you know, if you think your kid is playing too many games? Look at what the need is that it's meeting. Are they lonely? Are they, do they not have enough activities? Are they worried about, you know, that they're not good enough at soccer so they would like to play soccer, but they don't because they don't feel good enough. So I just love that so much. I think that's really helpful. I don't know if a lot of parents see video games as meeting a need.

[40:56]

Yeah. And that's why they're so good because over time developers have figured out how to fulfill more and more needs. Because they used to be multi-player. I mean, they used to be single-player and now they're multi-player, so now there's a community aspect. Yeah. I was just gonna say, in terms of the multi-player aspect, is there, and I know you're probably gonna say, talk to your kid and figure out what's best. But one thing I hear a lot is parents saying, well, I feel bad saying to turn the game off because that's the only way they talk to their friends. Do you hear that a lot? Absolutely.

That's a huge problem, right? So, and that's where if you sort of think about it, this is part of the reason that parents get kind of confused when you turn off the game or you take away the console, because I don't think a lot of parents realize you're not just taking away the game. So the other problem is, when we use the word game, we think about games as recreational. Now games are the formation and maintenance of our social relationships. So if you think about, okay, if you ground your child and you take away the game for the week, imagine in your case, if someone stuck you in jail for a week

[41:58]

and you could not see any of your friends or any of your family or stuff like that. That's the punishment that you're actually instituting for your child. It's not just the removal of recreation. It's the isolation from your friend group, which is part of the reason why the resistance is so high and the parents are confused. And they think, oh my god, my kid is so addicted, because they're resisting so hard. Whereas they don't really understand what the impact of the game is.

Am I just old fashioned, or does it seem a little scary that kids have most of their friends online? Or is that not even true? Like, what about in-person friends? So that's where our approach at Healthy Gamer is what we believe is that you can have real authentic relationships online and that you should not become exclusively dependent on your online relationships. So, for example, I started playing this game called Starcraft with someone when I was 12 or 13. And the interesting thing is that when I graduated from high school and I went to college, all of my friends from high school went in a thousand different directions.

And I took my online friends with me.

[43:00]

Then I finished college and I went to med school. Everyone got fractured. I took my online friends with me. I played games with this guy for 14 years, and then I met him for the first time at my bachelor party. Because we were real friends. I mean, he was there before I started dating my girlfriend, fiance, and then wife. So we kind of grew together, and it's a very authentic friendship.

But I think the tricky thing is that when we become dependent on online relationships, it atrophies our social skills, and then we get stuck in the online world. And the problem is that you can have an authentic friend online, but if I'm having a bad day, that friend can never give me a hug. Yeah. Right? There are some things that online relationships cannot fulfill. Yeah, and I totally believe that, I have friends I've never met in person either that I've met through my parent coaching like other parent coaches.

But do you have any tips for parents on how to help their kids find balance? Cause that's what it sounds like you're saying again, it's like, yeah, they have friends online and they should also have real life friends, any way to help promote that balance Or help kids understand, I guess, that's part of the problem is help them understand

[44:02]

that there should be a balance. Yeah, so I think everyone's focused on balance, which makes sense. But I think that starts with help your child get at least one enjoyable relationship in the real world. Now, how does that happen? So, I think any kind of activity that you can kind of get your kid to agree to do and then sort of talking to them before the activity and sort of saying, hey one of the reasons that I'm encouraging you to do this is because I think it's important for you to make friends. Also, acknowledging how hard it is.

Talking to your kid. So I think this is where a lot of what we recommend is not actually telling a kid what the solution is, but listen to your kid. What makes it hard for you to make friends? As we're going here, are you concerned about what people are gonna think about? And really just listen to them. And then over time it's gonna be hard but we're gonna keep doing that. And also letting the kid know that there's flexibility here. So, one thing that I would recommend is let's say you're signing up your kid for martial arts class and say we're gonna try this for four weeks.

Here's the reasons that we're doing it because you wanna get physically fit, you wanna feel better about yourself

[45:02]

and hopefully you can make some friends. At the end of four weeks if it's not working for you, we can stop. We can try to fix something else. It's about what are the goals we're trying to achieve as opposed to doing a particular activity. And then also kinda gentle encouragement right? So you can ask your kids if they wanna invite their friends to something. I sort of play quarterback for my kids. So when my kids go to gymnastics, I'll very actively introduce myself to their parents, and then I'll say, hey, like, what do you all think about grabbing dinner like next week? Do you all wanna do that as a family? It seems like our kids get along. And really sort of creating that structure, especially for younger kids, to form those relationships. That's great. Well, thank you so much.

This has been a really interesting and helpful conversation. To confess, it's made me feel a little bit old, but I didn't grow up with video games. I mean, maybe, you know, Atari, that was when I think back to what the video games we played at sleepovers was like, Pong, if you remember. And think how far video games have come.

[46:04]

It's pretty wild.

★ここまでの要約・日本語訳★

  • The interview discusses the addictive nature of games like Fortnite that are action-packed yet contain periods of lag time that keeps players constantly on the edge of their seats.

英語のインタビューでは、アクション性がありながらもラグタイムの期間を含むことでプレイヤーをいつもハラハラさせ続けるFortniteのようなゲームの中毒性について議論しています。

  • The interview emphasizes on understanding the needs that these games fulfill for kids. The question of whether kids are playing too many games shouldn't just hinge on the number of hours played, but rather on understanding why kids are drawn to these games.

インタビューでは、これらのゲームが子供たちにどのようなニーズを満たしているのかを理解することに重きを置いています。子供たちがゲームをしすぎているかどうかの問題は、プレイ時間の長さだけでなく、なぜ子供たちがこれらのゲームに引きつけられるのかを理解することにかかっていると述べています。

  • The interview also addresses the social aspects of online gaming. When denying kids access to games, parents may not realize that they are not only stopping the recreation but also isolating their child from their social groups.

また、インタビューではオンラインゲームの社会的側面も取り上げています。親が子供たちにゲームへのアクセスを制限するとき、ゲームをやめさせるだけでなく、子供をその社会グループから孤立させていることを理解していないかもしれないと述べています。

  • It underscores the balance between real-world and online relationships for kids. Real and authentic relationships can be formed online, but it's crucial not to become exclusively dependent on these relationships.

子供たちが現実の世界とオンラインでの関係のバランスを保つことを強調しています。現実的で本物の関係はオンラインでも形成することができますが、これらの関係に完全に依存しないことが重要です。

  • Lastly, the interview suggests the importance of having open conversations with kids about their challenges in making real-world friends and encouraging them to engage in activities that facilitate new friendships.

最後に、インタビューでは、実世界での友達作りでの子供たちの挑戦についてオープンな会話を持つことと、新たな友情を促進する活動を奨励することの重要性を提唱しています。

★ここまでの特徴的な固有名詞・英単語・英語表現★
【固有名詞】

【英単語】

  • tolerance(許容)
  • engaging(魅力的な)
  • recreation(レクリエーション)
  • approach(アプローチ)
  • isolation(孤立)
  • dependence(依存性)

【コロケーション】

  • mentally check out(精神的に切り離す)
  • on the edge of your seat(ハラハラドキドキさせる)
  • bursts of activity(活動の爆発)
  • figure out(解明する)
  • meeting a need (必要性を満たす)
  • realize something(何かを認識する)
  • resist something(何かに抵抗する)
  • graduate from(〜を卒業する)
  • become dependent(依存するようになる)
  • gentle encouragement(穏やかな励まし)
  • play quarterback for(〜のために行動を指導する)
  • get along(仲良くする)

★ここまでの表現を解説するAI作成記事★
ポッドキャストで英語学習:Healthy Gaming 6/7 - さんだーさんだ!(ブログ版)


"So, two questions for you, before I let you go. One is where can folks find out more about you and what you do? The best place to look you up online. Sure, so we've got a YouTube channel called Healthy Gamer GG. We actually just launched a parent YouTube channel. And so, they can check that out as well. And then you can just find us at www.healthygamer.gg. We also have a Healthy Gamer Facebook group that is actually for parents. So these are people who have gone through our parent coaching program or our course. And yeah, that's where you can find us. Alright, final question is the one I ask all my guests, which is, if you could go back in time to your younger parent self, what advice would you give yourself? Can be not video game related about anything? Give myself? Yeah, to get your time machine. I wouldn't give myself any advice. You wouldn't give yourself any advice? Nope. No. I mean, so this is the weird thing. Right. But I think I am who I am because of the mistakes that I made. And we sort of think about advice. Why do we give advice? It's to prevent ourselves, presumably from making mistakes. But if I let's say I gave myself advice to where I never failed out of college, I got a 4.0 GPA.

[47:08]
Right. People think that that's better than failing out of college. But if I had never struggled with gaming addiction, I had never out of college I would not be able to help kids the way that I am today. It's really bizarre, but like, I know it's really bizarre, but this also has something to do with my spiritual beliefs and stuff like that where things happen for a reason. And my failures, like, sure, they hurt in the time, but that's also when I learned about what the value of relationships are. I used to go to bed every night and I had to game to the point of absolute exhaustion because if I didn't, all these negative thoughts thoughts would rush into my head. But now I know what it's like to struggle. So the basic advice that I wouldn't give myself any advice. I think I'm flying blind, and that's good. Well, you're the first person that I've asked that question who gave that answer. So that's really interesting and cool. Well, thank you so much. Thank you very much. Thanks for listening to this week's episode.

[48:09]
I hope you found this conversation insightful and exactly what you needed in this moment. Be sure to subscribe to the show on your favorite podcast platform, and leave us a rating and review on Apple podcasts. Remember that I'm rooting for you. I see you out there showing up for your kids and doing the best you can. Sending hugs over the airwaves today. Hang in there, you've got this."

★ここまでの要約・日本語訳★

  • The interviewee directs people to their YouTube channel, Healthy Gamer GG, which offers content related to their work, and their website www.healthygamer.gg. They also highlight a Facebook group specially designed for parents.
  • The interviewee is asked what advice they would give to their younger self. They respond that they would not give any advice, as their past mistakes and struggles have shaped who they are today.
  • The host mentions that the interviewee is the first person who has answered the question about advice to their younger self in this way. The interviewee believes that their past failures contributed to their understanding of the value of relationships and their capacity to help others.
  • The interviewee highlights the importance of being able to struggle, stating that they used to game until exhaustion to keep negative thoughts away, but now understand the struggle.
  • The host thanks the interviewee and encourages listeners to subscribe to the show on their preferred podcast platform and leave a rating and review on Apple podcasts, assuring them of support and encouragement.
  • インタビューされた方は、自身のYouTubeチャンネル「Healthy Gamer GG」とウェブサイト www.healthygamer.gg を自身とその活動を知るための最良の情報源として紹介しました。また、彼らが特別に親向けに設けたFacebookグループにも言及しています。
  • インタビューされた方に、若き自分に対する助言について尋ねられたところ、彼らは過去の誤りや苦闘が現在の自分を形成したため、何も助言しないでしょうと答えました。
  • ホストは、若き自分に対する助言についての質問に対して、インタビューされた方が初めてこのような回答をしたと言及しました。インタビューされた方は、過去の失敗が関係の価値と他の人を助ける能力を理解するのに寄与したと信じています。
  • インタビューされた方は、苦闘できることの重要性を強調し、否定的な思考を遠ざけるためにゲームに疲れ果てるまで没頭していたが、今では苦闘の意味を理解していると述べました。
  • ホストは、インタビューされた方に感謝の意を表し、リスナーに対して、お気に入りのポッドキャストプラットフォームで番組を購読し、Appleポッドキャストで評価とレビューを残すように奨励しました。そして、リスナーの支援と励ましを約束しました。

★ここまでの特徴的な固有名詞・英単語・英語表現★
【固有名詞】

【英単語】

  • advice(アドバイス
  • addiction(中毒)
  • failure(失敗)
  • relationship(関係)
  • exhaustion(疲労
  • insight(洞察)

【コロケーション】

  • find out(調査する)
  • look up online(オンラインで探す)
  • go back in time(時間を遡る)
  • give myself advice(自分自身にアドバイスする)
  • struggle with(〜と闘う)
  • flying blind(盲目的に進む)
  • showing up for(〜のために現れる)

★ここまでの表現を解説するAI作成記事★
ポッドキャストで英語学習:Healthy Gaming 7/7 - さんだーさんだ!(ブログ版)